Game Production 3

GAME 2001


Course description

Building a professional portfolio is a crucial asset for any game designer. In this course, students are guided through the early stages of portfolio creation, polishing existing work, and establishing a professional web presence. Additionally, students gain knowledge in aspects of business and marketing, building on their previous learning of business and entrepreneurship. Alongside these activities, students start working on their second game project, applying their skills to create a cohesive and impressive body of work

Credits

3

Course Hours

42

Prerequisites

Post Secondary level GAME 2006 Game Production 2 Minimum Grade of 50

Students registering for credit courses for the first time must declare a program at the point of registration. Declaring a program does not necessarily mean students must complete a program, individual courses may be taken for skill improvement and upgrading.

For more information, please contact Continuing Education