Game Publishing

GAME 2006


Course description

Game publishing represents some of the most important culminating activities in the game design process. It requires a unique blend of business and creative talents to promote and market the final product. In this course, students learn how to create compelling marketing assets evaluated different business strategies and create targeted campaigns for specific gaming platforms.

Credits

3

Course Hours

42

Prerequisites

Post Secondary level MGMT 2028 Project Management for Game Minimum Grade of 50

Students registering for credit courses for the first time must declare a program at the point of registration. Declaring a program does not necessarily mean students must complete a program, individual courses may be taken for skill improvement and upgrading.

For more information, please contact Continuing Education