World and Interface Design

GAME 1007


Course description

Games are played within 'worlds' that provide the gameplay context and environment. Game designers need to know how to design and build the compelling environments in which games are played. In this course, students learn how to prototype and document worlds according to the storyline of the game.

Credits

3

Course Hours

42

Prerequisites


Students registering for credit courses for the first time must declare a program at the point of registration. Declaring a program does not necessarily mean students must complete a program, individual courses may be taken for skill improvement and upgrading.

For more information, please contact Continuing Education